Youth-Scenes: The Scene-ModelCurrent youth studies prove that 3 out of 4 teenagers feel appertaining to a youth-scene. But not all of them are absolute insiders. Those who enter a youth culture by the age of 12 or 13 approach very slowly from the outside to a scene of their choice. First they have to learn the scene-code and they have to gain respect from those who are already "members" of the scene. Therefore: not all scene-teenagers do experience the scene-life in the same intense way and they're not all on the same "scene-level". The scene-research makes a distinction regarding the scene-formation between 3 levels of intensity, further a youth-scene is analysed - based on the intensity-levels - as a zone-model:
THE SET-UP OF A SCENE
The real scene-insiders are very movable in "reality" as well. For a cool scene-event they would travel hundreds of miles with their cars, by train, etc. The scene has no geographical border to them, to "be in the scene" is supra-regional. In a mitigated form, this concept works for the "active consumers" as well. Supra-regional scene-events are important for them too. Whereas for real insiders these events are a must, the active consumers don't see them as a duty. Nevertheless the scene-life is of an immense importance to them. They identify themselves very strongly with the view of life, the values and feelings originated from the scene-insiders. They orient on the style of the core-scene and are very important multipliers. This means, that they expand the radius of action of the scene and make the scene popular for those, who're no unadulterated insiders yet. The heart of a scene has - regarding the scene-code - a representative function towards the adjoining fields. The more one moves away from the core-scene, the more the scene-code fades. The active consumers still know the scene-code well. They keep an eye on the core-scene - and copy the insiders as soon as they invent something new. In the mainstream-scene things are different. Here it is not important to know what is happening in the core-scene. Here everybody knows the "theme" of the scene, that's enough. A common philosophy of life - which is important for a team spirit in the core-scene - doesn't matter here. As well, the scene-code is not an expression for a feeling towards life of a certain scene, the code is only superficially practised and interpreted. Summing up: for the core-scene and the active consumers, the scene is authentic. For the mainstream- and leisure-time - scene it is rather a juvenile supply. To be even more precise: the core-scene and the active consumers are a community of congenial people whereas the mainstream- or leisure-time - scene is simply a community of equally styled people. |